Before you begin
- Qualification
- Saturday, 09:00 Cambodia time
- City siege
- Sunday, 09:00 Cambodia time
- Requirement
- Joined a guild and school
- Siege capacity
- 150 players per side
- Location
- Chengdu (217/221)
Fight for your guild in the snowy qualifier, then attack or defend Chengdu for Siege Packs and Governor equipment.
Pchum Ben Festival · Opens October 2, 2026 at 11:00 AM Cambodia time (UTC+7)

Leave your party and meet Chengdu Guild Emissary at Chengdu (217/221). Your character must already belong to a guild and a school.
Up to 20 guilds can enter during the 15-minute preparation period. The current city owner waits for its challenger.
Prepare with the Item Keeper in the safe lobby, then speak to Guild Envoy. Registration closes when the 45-minute fight starts.
Revive in the lobby and speak to Guild Envoy to rejoin while the fight continues.
Fight alongside your guild and earn shared points by defeating arena enemies and rival guild members. Deaths do not deduct guild points.
Chaos Spirit appears with 5 minutes remaining. Defeat it for 250 guild points.
Combat stops. You have 30 seconds before returning automatically, and can mount immediately without the usual windup.
| Enemy | Base points |
|---|---|
| Fearless Spearman | 1 |
| Soulreaping Minotaur | 5 |
| Chaos Spirit | 250 |
| Arena name | Effect |
|---|---|
| Spirit Crossbowman | Defeat it to gain the shelter effect. |
| Weapon Rack | Increases physical and magic attack. |
| Shield Rack | Reduces incoming damage. |
| Healing Herb | Provides Life regeneration. |
| Wind Boots | Grants invisibility. |
| Thunder Tiger | Increases maximum Life. |
The qualifier decides who challenges for Chengdu. A winning attack awards the city to the assigned attacking guild, even if helpers deal more damage.
| City ownership | Guild roles |
|---|---|
| Chengdu has no owner | First place takes the city and defends. Second place attacks. |
| Chengdu already has an owner | First place challenges the current city-owning guild. |
| Only one guild enters the first contest | That guild takes Chengdu and waits for a challenger from a later contest. |

Choose your guild's attacking or defending side at Chengdu Guild Emissary. Each side holds up to 150 players, including guild members and helpers.
The captain must be a Leader, A. Leader, Elder or Head of a battling guild. Every party member must have joined a school. No minimum time in a guild rank is required.
Buy Valiant Order in Imperial Street for 9 J-Points. Choose Bring reinforcements for your side. Only the players in your party enter, not their entire guilds.
| Who is entering | Valiant Order cost |
|---|---|
| Assigned guild members, Leader through Member | No Order required. |
| A party registering new helpers | The captain pays 1 Order per entry, whether bringing 1 new helper or 7. |
| Registered helpers returning to the same battle and side | No additional Order. |
Return to Chengdu Guild Emissary on Sunday at 09:00. Qualification and the city siege are separate battles.
| Stage | Duration |
|---|---|
| Preparation | 15 minutes |
| Gate assault | Up to 15 minutes |
| City siege | Up to 45 minutes |
| Exit period | 30 seconds |
Attackers push toward the Dragon Pillar. Defenders must keep it standing until time runs out.
Destroy all 3 Gate Mechanisms to open the gates and start the siege early. Attackers cannot pass before then; defenders can. Any remaining mechanisms are automatically destroyed when gate-assault time ends.
Destroy the 3 permanent banners, then hold at least 3 of the 7 objectives that either side can recapture.
Destroy the Dragon Pillar before the deadline to win the attack. If it survives, the defenders win.

Return to Chengdu Guild Emissary and choose Claim Chengdu Guild War rewards. Use the matching claim option below.
| Reward pack | Who can claim |
|---|---|
| Chengdu Siege Pack | Participating members of the assigned attacking and defending guilds can claim, even after leaving or disconnecting. Helpers do not receive this pack. Choose Claim Chengdu Siege Pack. Your battle result decides the reward. |
| Reward rule | Details |
|---|---|
| Weekly pack limit | Victory and defeat Siege Packs share 2 City War pack openings per week. Qualification Packs do not use this allowance. |
| Trade status | Reward items cannot be traded. |
| Timed ornaments and Daybreak | Last 7 days from delivery. |
| Governor set eligibility | Only Leader, A. Leader and Elder receive the Governor set. Other guild ranks do not receive it. |
| Governor equipment | Permanent, but its benefits apply only while you belong to Chengdu's current owning guild. |
| Your Governor set | A helmet, armor, pants, seal and pendant matching Standard Male, Burly Male, Charming Female or Petite Female. |
| Reward | Bonuses | Duration |
|---|---|---|
| Experience | 20 million EXP | Granted on opening |
| Helmet, armor, pants, seal and pendant | Permanent | |
| Skill casting speed +7%. Maximum HP +1,500. All attributes +12 | 7 days | |
| 12% chance to halve incoming damage. Maximum HP +1,500. All attributes +12 | 7 days | |
| Internal and external attack +12%. Maximum HP +1,500. All attributes +12 | 7 days | |
| Movement speed +100% | 7 days |
| Reward | Bonuses | Duration |
|---|---|---|
| Experience | 10 million EXP | Granted on opening |
| Skill casting speed +5%. Maximum HP +1,000. All attributes +8 | 7 days | |
| 8% chance to halve incoming damage. Maximum HP +1,000. All attributes +8 | 7 days | |
| Internal and external attack +8%. Maximum HP +1,000. All attributes +8 | 7 days |
| Reward | Bonuses | Duration |
|---|---|---|
| Experience | 10 million EXP | Granted on opening |
| Skill casting speed +3%. Maximum HP +500. All attributes +4 | 7 days | |
| 4% chance to halve incoming damage. Maximum HP +500. All attributes +4 | 7 days | |
| Internal and external attack +4%. Maximum HP +500. All attributes +4 | 7 days |









Level 80 is required to equip the Governor set. Its benefits apply while you belong to the guild that owns Chengdu.
| Equipment | Slot | Bonuses |
|---|---|---|
| Helmet | Skill casting speed +25%. Maximum HP +10%. All attributes +20 | |
| Armor | Internal and external attack +15%. Damage +100. Maximum HP +10%. All attributes +20 | |
| Pants | Internal and external attack +10%. Damage +50. Maximum HP +10%. All attributes +20 | |
| Seal | 10% chance to halve incoming damage. 20% chance to resist all negative effects. Effect: restore 5,000 HP to yourself and nearby players immediately | |
| Pendant | 10% chance to halve incoming damage. Damage +50. Effect: restore 50 HP per second to yourself and nearby players |
| Body | Five-piece set |
|---|---|
| Standard Male or Burly Male | |
| Charming Female or Petite Female |




